
Led a 3D bioprinting team to develop a procedural lung that could be used to model respiratory airflow, and generated a foundation for generative 3D printed organ replacement. Skills used: Animation, Modeling, Rendering, Texturing, Look Development, Rigging, Graphic Design, Motion graphics, Iconography, Retoplogy, Rotoscope, Video editing, Web Design, Layout, Data Visualization, Data Interaction, Research and Development Tools used: AutodeskMaya, Pixologic Zbrush, VRay, Arnold, Octane, Photoshop, Adobe After Effects, Adobe Premiere, Adobe Illustrator, Fusion, Houdini, Wordpress, Redshift, Substance Painter, Unreal Engine, Unity Managed generation of swag for employees and eventsģSCAN - San Francisco, CA 2015-2019 3D Generalist Led generation of company logo, brand guidelines Managed a VR environment of the facility that was generated through photogrammetry Skills used: Animation, Modeling, Rendering, Texturing, Look Development, Rigging, Graphic Design, Motion graphics, Iconography, Video editingĬreated a 60 second 3D animated video using Maya, Arnold, and After Effects.Įdited video for conferences in Adobe PremiereĬomposited logo design onto facility in Adobe PhotoshopĬreated 3D renders of their robots in Maya, Arnoldĭesigned office layouts in Adobe Illustrator Tools used: Autodesk Maya, Pixologic Zbrush, VRay, Arnold, Octane, Photoshop, Adobe After Effects, Adobe Premiere, Adobe Illustrator, Substance Painter Strateos - Menlo Park, CA 2019-2020 Senior 3D Generalist Skills used: Lighting, Rendering, Bach Rendering, Render Layers, Look Dev, Texturing, Shading, Rigging, Layout, Camera AnimationĪccomplishments: Lead the lighting pipeline to generate a 20 second animation that will be displayed on the MGM Sphere in Las Vegas. Tools used: Autodesk Maya, Arnold, Octane, ZBrush, Substance Painter, Halon - Los Angeles, CA (Remote) 2021 Senior 3D Generalist

Automated Wrap3D to batch retopologize a database of head scans for data science research. Created parametric design rigs for their AR engineers. Provided crucial simulations to investors on the the functionality of their designs. Annotated thousands of head scans for design research Managed thousands of scan data, annotation data, mesh retopologies which was used to assist data scientists for their data metric approach to design Skills used: 3D rendering, 3D modeling, Retoplogy, Data Annotation, Asset management, RiggingĪccomplishments: Worked with engineers to implement a batch script to automate Wrap3D to retopologize thousands of head scans. Tools used: Autodesk Maya, Pixologic Zbrush, Arnold, Photoshop, Wrap3D, MeshLab In addition to content creation, his expertise includes supervising artists through productions on tight deadlines.įacebook / Meta - Seattle, WA (Remote) 2021 Senior 3D Generalist His work has garnered a MTV Music Video award, generated surgical implants, created pioneering generative modeling for bioprinting and been featured in London’s Victoria & Albert Museum. Emeryville, CA 94608 / 20 / Summary:ĭylan Jutt’s career in 3D content creation spans multiple industries, from Hollywood to biotech. On the other hand if you’re talking about levels for some crazy zombie fun … yes ) A couple of years back a friend and I had some fun with a little project we did.1055 48th St.

It will cover the workflow from digital camera to game.
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Also an in-depth series on making trees with Unity’s procedural tree generator.
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Am thinking about doing a series of tutorials, showing different approaches on how to get nice looking foliage in Unity. If were talking more, like trees, bushes, shrubs and grass etc. If we are talking environmental, like terrain design, I’ve ported satellite data into Emergent’s Gamebryo engine to create levels and then hand sculpted/tweaked the terrain in the editor. It seems like I’m building more than I need for this time period, just to avoid unwrapping those already built ) Also trying to have a play with Softimage, UDK and CryEngine2.Īs for modelling, have been working on some low poly assets circa: 1860's Australia. Are you into modeling/animation or level design, Graphite?

I been using Unity since version 2.5 :) I spend most of my time these days in either Maya, Max, Modo, or ZBrush. Opprinnelig skrevet av Zed:Ahh thanks mate.
